Troop 501 Eagle Scouts

Andrew Jackson - 2011

Project: Recycle Bins at the World Bird Sanctuary

William "Billy" John Fisher, III - 2012

Project: Fire Truck Reading Center at Arnold Branch Library

Christopher "Blake" Hufford - 2013

Project: Flag Pole Installation and Beautification Project at New Hope United Methodist Church

Paul Morton Claeys - 2013

Project: Playground Renovation and Update; Construction and Installation of Benches at New Hope United Methodist Church's Preschool

Drew Vitello - 2014

Project: Development and Installation of interactive, 3-D, educational playground mural at New Hope United Methodist Church's Preschool

Orienteering Excercises

For the absolute beginners, it is important that they master the techniques described in lesson 1 and 2. This can be done partially with practice without going anywhere, but that gets boring pretty fast, you could let the kids do it a few times. In this first exercise the aim is solely to choose the right control from several you can see. This way, you get practice, but need not fear getting lost. It requires some work done, however. Check out this figure:

Your backyard...
Above, imagine, is a map of your backyard. In the middle is a symbol start, which is a symbol used in orienteering to denote start and finish when they are at the same place (otherwise, start is a triangle, and finish two concentric circles). There are controls all around you, and all of them can be seen from this center. A control, as used in orienteering, looks like A Control, and they are placed in all the circles. The map here is of course an imaginary map, and you would have to draw a map of your own back yard. The scale isn’t very important, but it has to be correct with regards to the compass. Also on the figure above is a detail from the upper left corner of the map as it would look in the real (imaginary…) world. You should draw all buildings, large rocks, bushes and trees and other features you see, like you see from the detail.

The kids are going to choose the right control using the map you drew, and the compass. The first time you do this, you should take your time, and help each one of the kids with taking the compass course. When they have taken the course, they decide which control is the right one, run or walk up to it, and come back. Then they do the same with the next control. The sequence each kid does this, is however, unique.

The second time, it is time to do some more fun. Here is one example. Make it a treasure hunt! This is the plan: At each control, put a bag of some treasure on the control, one for each kid and unique to the control. Take for example, starting in the upper left corner by the north arrow, a bag of bananas by the bushes, a bag of oranges by the corner of the house, a bag of apples by the tree and so on. Each one of the kids is going to fetch the treasures, in a unique sequence, as fast as they can, they are supposed to be running back and forth to the stating point between each control. The controls are numbered, and each kid gets the sequence he or she is going to run to the controls in, and which treasure is at which control, so if he or she finds the wrong type of treasure, he or she knows it is the wrong control. You are standing there checking everybody got the right sequence. Which means you get a hard time… This is going to be chaotic, everybody running in different directions, and chaos is fun!

For small kids, it is important that everybody is a winner, and although somebody is going to be fastest, nobody is a loser when they get all these treasures.

There are of course, many possible variations of this method, relays, take as many treasures as you can in a specified time, and so on. Lots of fun! You should continue with variations of this method, maybe taking them out in the forest, until everybody feels confident they can use the compass safely and accurately, This may take some time. In a proper orienteering course, compass usage is of course only a small part of it. Consequently, you may use the two first exercises (this one and the next), for the compass part of the course for a full year, but with variations of course.

Let’s move to the bush. Compass usage is most important when you haven’t got any other features to guide you, such as paths, streams etc. So to get proper training, the kids have to go where they don’t follow paths and such. This makes things more difficult, of course, and it is easier to get lost. Which means we are talking about the feared “feeling of being lost”. Therefore, it is essential, assuming the kids have not yet got all the confidence they need to be out there completely on their own, to plan the exercises with a “security net”, so that they cannot get really lost. This is achieved by ensuring there are features like roads, large paths, streams etc. that they can’t miss, if (when) they miss the control.

Map with controls and roadIt may be a good idea to put the start at a point that is visible from quite a distance, like a tower, for instance (the ‘T’ in the start symbol means tower). This time, the place you use should be covered by a real map, preferably with a large scale. Two controls are indicated as examples. Neither of the controls are visible from the start, which means the kids would need to use more techniques to get there. Before you start, you would need to instruct the kids what to do if the miss the control. If they think they cannot go right back to the start, they should just proceed until they find the road, and take one of the large paths back.

While only two controls are indicated here, there are supposed to be controls all the way around, like in the previous example. And also like in the previous example, they are supposed to run back and forth. The distance from the start should be around 100 meters, and must not be more than 200 meters.

The first times you are out this way, it may be a good idea to follow the kids around. In this case, you may not need to go back and forth, but go a course with 100-200 meters between the controls. Let the kids do the orienteering. Then you can again arrange treasure hunts, relays and such as the kids run back and forth. As the kids build up confidence, some will surely do this faster than others, they may take two controls for each time they run out, so they won’t have to run the same path back and forth.

Hopefully, during this process, the kids will build up confidence in themselves, and know what to do when they miss. Eventually, they will be able to cope with the feeling of being lost, and then they may proceed to greater challenges.

A Real Orienteering map with compass<br /><br /><br />
training courseThis is the greater challenge. This is a real orienteering map. It illustrates how one uses a black pen to make parts of the map unreadable, which forces the runner to use the compass. In general, this method is regarded too difficult for beginners, but I have made some simplifying additions to the method, so I believe it is now appropriate for second-year beginners. It is, however, important that the kids have learned to cope with the feeling of being lost, it is nothing they fear anymore, because anybody who uses this method will get lost once in a while.

As you can see, I have made a course on the map, and there are different levels of difficulty associated with each of the controls. The first control is the easiest. One crosses several roads and paths on the way to the control, and there are paths leading into the control from each side. The crossing of roads has mainly two purposes: The child can see how far he or she has got, and secondly, it helps to build confidence. It doesn’t play a very important role in finding the control, because the compass is supposed to play the main role in that. It can be used to correct the bearing if it is obviously wrong though. The control has also a “security net” – the road just after the control. If the control is missed, it provides a way to get back in, a detail that cannot easily be mistaken. The red arrow indicates such a detail.

The second control is a little more difficult. There are, contrary to the first control, few crossings. A few details are allowed to be visible though, so that the child can check his or her bearing and make sure he or she hasn’t gone very wrong. The control has still a security net, the red arrow indicates a good place to get into it again.

The third control has only the security net left, even the road that is crossed is blacked out. This is pretty difficult, and suited to teens that are getting experienced are about to move up to more difficult courses.

So is the fourth control. The kids who can run courses with this kind of controls are confident in the forest, has already been doing a lot of missing, and has analytical experience enough to find back without aid.

The fifth control is a control that may be good for experienced orienteers for this kind of training.

For all levels, the distance between controls shouldn’t be more than 200 meters, a good deal less for the kids. This map has been enlarged for instructional purpose. Also, the blackout here is somewhat transparent, this is also for instructional purpose. In a real exercise, it should be completely black where it is grey here.

Navigating Without a Compass

You are lost. Really lost. Standing in the middle of nowhere, and you have no idea where to go. If you are really in trouble, remember two things first of all: stay calm, think rationally, and you can survive a long time without food. What you need is to drink.

Further thoughts about extreme survival skills is beyond the scope of this page, seek advice elsewhere beyond this introduction. This page deals with the situation of finding your way, without the aid of a compass. What you have, is the sun, the stars, and the nature around you.

This page is mainly about the northern hemisphere of the earth, actually north of 23.5°. The methods described do, of course, apply to the southern hemisphere as well, but in some places there may be a need to swap north and south to get it right.

For a start, it may be a good idea to climb a hill, and get a good look around. Try to see traces of human activity. If you see nothing, you should try to figure out in what direction would be the best to travel. If you haven’t got a map, try to draw one if you can of the terrain in front of you, and try to mark off where north is, using the methods below. If you have a map, try to determine where you are. Remember, you don’t want to climb more hills than you have to. Also you should carefully consider not to climb if you are very tired. In that case you should consider staying where you are. Consult other sources for information on how to make it easy for rescuers.

Let us start with the most accurate method. This method requires that you have a pretty clear sky, though, and takes a lot of time. One of the advantages is that you don’t need any equipment. You would need a straight pole about 1 meter (or a yard) long, two small sticks or rocks, another stick (or rock) that needs to be a little sharp, and something that can act as a string.

Figure showing initial positionIn the morning, at least before noon, the trick starts. Stick the long pole in the ground, upright. The ground around the pole needs to be horizontal. Now, you can place one of the little sticks in the ground exactly where the shadow of the pole ends, like on the figure. Then tie the string to the base of the pole, and tie the little, sharp stick, to the other end, so that when the string is stretched it reaches exactly the little stick standing there in the soil. Then, scratch half a circle in the soil with your sharp little stick, and wait… Wait. Wait until the evening. During the day, the shadow will get shorter and shorter, until noon, when it gets longer again. At noon, when the shadow is at its shortest, you may want to mark the point. The shadow is now pointing north (if you are north of 23.5 ° north). It is however not very easy to see exactly when this is, but it is useful anyway. Finally, the shadow reaches your circle again, and when it does, place your other little stick at the spot where the shadow ends. If you haven’t got a string, you could use a pole that has the right length, or try to come up with some other improvised solution. Just make sure what you draw is a circle.

Figure showing final<br />
arrangementNow, the line from the first stick to the second is west-east, like on the figure. Actually, you may want to mark points regurlarly, because any two points that have exactly the same distance from the base of the pole will give the West-East line. If it is partly cloudy, this may be a good idea.

There is a short, fast version of this one as well. This is only approximate, though, and the further away from the equator you get, the more inaccurate is it. You don’t need the sharp stick and the string. Just wait 20 minutes between placing each of the sticks, and the line between the two sticks will be approximately west-east, like on the figure. Often, you wouldn’t need anything more accurate. 

At night, you can navigate after the stars. You should, however, be careful with walking, it is easy to stumble and fall and get injured, and also easy to lose sight of the stars as you go, and you might start going around in circles. Often it will also be more physically and mentally demanding. Big Dipper and PolarisIn the northern hemisphere, there is a star that is almost exactly in the north at all times, the Polaris. It is pretty easy to find, if you know the “Big Dipper”. (Everybody knows the Big Dipper (or the Plough)?) Take the two stars at the end of the “Big Dipper”, and make an imaginary line “upwards”, and extend it five times the distance between the two stars. There you have it – Polaris.

In the southern hemisphere, you would have to find the Southern Cross. That way is south.

 

Wristwatch illustrating the method

 

If you have an analog wrist watch, you can use the time to find north. Hold your watch up in front of you, and let the short hand, red on the figure, that indicates hours point at the sun. While holding it like this, cut the angle between the red arrow and 12 o’clock in two, (noonwards if the time is before 6am or after 6pm), that way is south. (The reason you need to cut it in two, is because the clock takes two rotations while the sun takes one around the earth, it is of course the other way around, but never mind.)

Many people wear digital watches these days. If you do, draw an analog watch face on a piece of paper, and then mark the hour hand on using the digital watch. The rest of the method is identical.

This method can be used even when it is pretty foggy. Although you may not be able to see the sun, it may still cast a shadow. If you take up a straw or a tiny stick, and you may see a shadow. You just have to remember that the shadow points the opposite way from the sun, but the rest of it is quite similar as above.


Glass of water with needleWant to make your own compass? Sure. You need a needle and a glass of water. A needle can in fact float on the water, or that is, on the surface tension forces if put carefully on the surface. Just put it carefully down on the surface of the water. This demands a lot of patience though. There are three tricks that makes it go easier. One: Put the needle on a piece of paper. If the paper floats too, there is no problem, and if the paper sinks, it’ll probably leave the needle. If you put some grease on the needle that isn’t water-based, it’ll go easier, or if you put it carefully down with a fork or something. Once it has got there, it stays there pretty good.

If the needle is magnetic, it will act as a normal compass and be very accurate. A problem is though, that you don’t know north from south. All you know is that it lays north-south. You would have to use one of the other techniques to find out, or make a good guess.

The greatest problem with this is: Not many needles are made of magnetic materials these days…. You can’t just use any needle. You may just have to look around to see what you can find, if you want to make a yourself a compass.

What if there is no shadow? Then, there are a few methods based on natural signs.

 

Tree with a ant's nest (Large Image - 62 KB)

It is very much about trees. First of all, there will be fewer branches to the north. This is usually easiest to see if you look up along the trunk of the tree. The north face of the tree would be more humid than the south face, which is something most species of lichen (or moss) likes, and consequently, there will be more of it on the north face. On the image above, you can also see that ants likes to build their nests on the south side of the tree.

It is also worthwhile to look at how snow melts. In the spring in the mountains, snow will melt faster on the south face of rocks, or in south faced slopes. Also, vegetation and undergrowth will typically be thicker on the South facing slopes, and also fruits ripen earlier on the South facing slopes.

These methods are not very reliable. Winds may alter the average conditions significantly, and cause deviations. If you use natural signs, you should use as many signs as you can before you draw a conclusion.

Orienteering As Sport

Orienteering is as a competitive sport combines racing with navigation. It is a timed race in which individual participants use a specially created, highly detailed map to select routes and navigate through diverse and often unfamiliar terrain and visit control points in sequence. Courses also can be enjoyed as a walk in the woods, with difficulty levels from beginner to expert offered at most events.

Control description, or clue, sheet, from PTOCA standard orienteering course consists of a start, a series of control sitesthat are marked by circles, connected by lines and numbered in the order they are to be visited, and a finish. The control site circles are centered on the feature that is to be found; this feature is also defined by control descriptions (sometimes called clues, right), a list of which you’ll receive along with your map, or printed on your map. Out in the terrain, a control flag (below) marks the location that the orienteer must visit.

Control flag or bag or markerTo verify a visit, the orienteer may use a punch hanging next to the flag to mark his control card. Different punches make different patterns of holes in the paper.

The route between “controls” is not specified, and is entirely up to the orienteer; this element of route choice and the ability to navigate through the forest are the essence of orienteering.

Most orienteering events use staggered starts to ensure that each orienteer has a chance to do his or her own navigating, but there are several other popular formats, including relays, mass-start endurance events, and “Score-O” events in which the orienteer must find as many controls as possible within a specified time (rogaine is an endurance version of score-O).

Originally a training exercise in land navigation for military officers in Scandinavia, orienteering has developed many variations. Among these, the oldest and the most popular is so-called foot orienteering–this refers to orienteering while running or walking on foot. Typically, when people use the term orienteering, this is what they’re referring to. But now people also orienteer on skis, mountain bikes–even in canoes!

Burning Properties of Wood

The Burning Properties of Wood

Below is a list of the most common woods for burning, there are more. It is worth remembering that ALL wood will burn better if split.

There is an old saying, “before starting a fire – collect the right wood.” It is worth learning which wood is best for your fires as it will make life a lot easier. A natural result of tree recognition is to learn the burning properties of their wood

Wood

Description

Alder Poor in heat and does not last
Apple Splendid/ It bums slowly and steadily when dry, with little flame, but good heat. The scent is pleasing.
Ash Best burning wood; has both flame and heat, and will bum when green, though naturally not as well as when dry.
Beech A rival to ash, though not a close one, and only fair when green. If it has a fault, it is apt to shoot embers a long way.
Birch The heat is good but it burns quickly. The smell is pleasant.
Cedar Good when dry. Full of crackle and snap. It gives little flame but much heat, and the scent is beautiful.
Cherry Burns slowly, with good heat. Another wood with the advantage of scent.
Chestnut Mediocre. Apt to shoot embers. Small flame and heating power.
Douglas Fir Poor. Little flame or heat.
Elder Mediocre. Very smoky. Quick burner, with not much heat.
Elm Commonly offered for sale. To burn well it needs to be kept for two years. Even then it will smoke. Very variable fuel.
Hazel Good.
Holly Good, will burn when green, but best when kept a season.
Hornbeam Almost as good as beech.
Laburnum Totally poisonous tree, acrid smoke, taints food and best never used.
Larch Crackly, scented, and fairly good for heat.
Laurel Has brilliant flame.
Lime Poor. Burns with dull flame.
Maple Good.
Oak The novelist’s ‘blazing fire of oaken logs’ is fanciful, Oak is sparse in flame and the smoke is acrid, but dry old oak is excellent for heat, burning slowly and steadily until whole log collapses into cigar-like ash.
Pear A good heat and a good scent.
Pine Bums with a splendid flame, but apt to spit. The resinous Weymouth pine has a lovely scent and a cheerful blue flame.
Plane Burns pleasantly, but is apt to throw sparks if very dry. Plum. Good heat and scent.
Plum Good heat and aromatic.
Poplar Truly awful.
Rhododendron The thick old stems, being very tough, burn well.
Robinia (Acacia) Burns slowly, with good heat, but with acrid smoke.
Spruce Burns too quickly and with too many sparks.
Sycamore Burns with a good flame, with moderate heat. Useless green.
Thorn Quite one of the best woods. Burns slowly, with great heat and little smoke.
Walnut Good, and so is the scent. Aromatic wood.
Willow Poor. It must be dry to use, and then it burns slowly, with little flame. Apt to spark.
Yew Last but among the best. Burns slowly, with fierce heat, and the scent is pleasant.















Fire Types

Below, you will find illustrations and descriptions of the most common types of campfires. Some are used for campfire shows, some for heat, still others for cooking. 
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Figure 1 – Log Cabin Fire

Probably the most useful and easiest to light fire. Works good in high wind and rain. Used as a general campfire, ceremonies, etc. You can actually time this fire by the number of logs and their size. It is possible to make a 28 minute fire or 43 minute fire, etc… A small version of this is the best way to start a fire.

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Figure 2 – Star Fire

This is basically one of the simplest fires to make.

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Figure 3 – Trench Fire

This is the most commonly used Scout fire because it is easy to build. Build it so that the shallow end of the trench faces into the wind. This will make it burn very hotly because the air is directed into the heart of the fire.

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Figure 4 – Gypsy Fire

This is an excellent fire for using a cooking pot. Stews cook very well on this type of fire and it is also useful for boiling bilious of water for hot drinks.

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Figure 5 – Fire in a hole

This is very much like the Gypsy Fire, but the wood will slide downwards into the heart of the fire and help reduce the need for continually monitoring it. Very useful if there are other things to do as well as cooking because it allows you to move away for short periods of time.

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Figure 6 – Lumberman’s Fire

Again this is very like the previous two fires, but the logs to either side act as wind shields and allow the air to be directed into the heart of the fire. Good for supporting cooking pots, or spit roasting.

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Figure 7 – Alter Fire

This type of fire is ideal for long stay camps as it helps eliminate the-need for turf removal and low-level cooking. Watch the height you build to. It is much safer to have it too low than too high.

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Figure 8 – Reflector Fire

The Back shielding on this type of fires reflects the heat forward. Very useful for directing heat into the bivouac.

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Figure 9 – Backlog Fire

This fire again is useful for supporting cooking pots, but has no overhead support. The logs act as shields.

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Figure 10 – Fuzz Stick

Sometimes there are not enough small twigs and sticks around to start a fire with. Resourceful Scouts will always be able to make themselves “fuzz sticks” which, because of their curls of wood, catch fire more easily than a solid stick. Something for whittling away those spare moments of ‘nothing to do’.